Considering how much time we spend at our keyboards (well, many of us anyways), even the slightest of design changes can make a world of difference in how we interact with our digital toolkits โ€“ good or bad. Apple understands this and has even brought their latest keyboard technologies front and center for their latest Macbook design. But for those who want full control of their keyboard layout, a new Kickstarter campaign just might provide the answer for one of the most ergonomic keyboard setups weโ€™ve seen yet.

The result of over three years in development, the Model 01 from Bay Area startup Keyboardio is described by the company as โ€œan heirloom-grade keyboard for serious typistsโ€.

Starting with an adjustable enclosure thatโ€™s โ€œdesigned for human handsโ€ and milled from two blocks of solid maple, the Model 01 omits the increasingly common shallow keyswitches in favor of tactile mechanical keyswitches that are similar to those found on the original Apple II. Impressively, each of the 64 individual keycaps were custom-sculpted to provide a gentle guide and rest for each finger.

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โ€œItโ€™s taken two and a half years, far longer than we could have possibly imagined,โ€ says the husband and wife Keyboardio team on their Kickstarter page.

โ€œWeโ€™ve had to learn 3D modeling, electrical engineering, soldering, lasercutting, 3D printing, and CNC milling. Weโ€™ve built dozens of prototypes and put them in front of hundreds of enthusiastic folks who type too much, including programmers, journalists, bloggers, writers, and gamers, to name just a few. People keep telling us to โ€˜shut up and take my money,โ€™ but weโ€™ve taken our time because we really, really wanted to get this right.โ€

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If the early success of their Kickstarter campaign is any indication, they certainly got something right. Currently, the campaign is sitting at over $344,000 (with an original goal of $120,000) and has nearly three weeks left to go before the Model 01 enters production.

We spent about eight months believing we were five weeks from Kickstarter.

We recently had the chance to talk with Keyboardio founder and lead design engineer Jesse Vincent more about his background (which doesnโ€™t involve hardware design), how the idea for a keyboard even came about, how he approached the design process for the Model 01 and more.

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Hey Jesse! Can you tell us a little bit about your background?

Iโ€™m a software guy by trade. After a brief stint at Microsoft and a dotcom during the first internet boom, I started a company to sell support and custom development for Request Tracker, an open source issue tracking system I wrote. Before Keyboardio, I also wrote a reasonably popular email client for Android called K-9 Mail and spent a couple years as the project leader for the Perl programming language.

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How did the idea for the keyboard come about?

Iโ€™ve had bad wrists and RSI issues since college and have been through just about every alternative keyboard out there. A few years ago, a startup Iโ€™d been working on failed and I decided to take some time off to explore new ideas. At some point, knowing nothing about hardware design, I decided to try to build myself a keyboard. I figured it might take me a month and then Iโ€™d get back to software.

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How did you kickstart the design process and what did it involve?

I started off with a lot of reading. Before I started on my first prototype, I read easily over 100 academic papers about keyboard design and went through hundreds of historical keyboard patents. Early on, my prototypes were big lumps of modeling clay with keycaps stuck in them. From there, I started designing my first working keyboards in OmniGraffle, a Mac vector drawing program thatโ€™s better suited to drawing Org-charts than designing hardware. I used PDFs generated from OmniGraffle to lasercut sheets of acrylic, which, when stacked up, built a reasonable facsimile of a usable keyboard. I flirted with 3D printing, but when our 3D printer caught fire, it quickly lost its allure.